I have no idea what, if anything, this piece of CG art by Zeitguised is meant to convey. The obligatory written guff is mercifully short, but guff nonetheless, with references to “six imaginations of disoriented systems” and “the installation of an irreversible axis on a dynamic timeline.” Pseudo-explanations aside, the film itself is worth a squint. It doesn’t seem particularly organised or finished, but some of the animation is dreamlike and oddly suggestive, as though the rendered objects don’t quite fit in the usual three dimensions.
Peripetics by ZEITGUISED from NotForPaper on Vimeo
A high resolution version can be downloaded here and there’s also a “making of” in which very little is explained. (Via Shape + Colour)
It’s more “interesting” than “good”. Isn’t this by the people who do the “Aygo by Toyota” ads on C4?
James,
Yes, it’s the same team. And yes, as a piece of art – as opposed to “mere” advertising – it’s not entirely convincing. Some of the visual ideas are fun – I particularly like the dissolving wall panel and the “smoke” or “steam” – but it’s not clear to me what the overall point is, aesthetically or otherwise. It lacks the focus a commercial project would provide. I’ve no idea why these particular six vignettes have been put together, or why they’re in the sequence they are. It just seems aimless and unfinished. My other half says it looks like a software demo, which it is in a way.
The shadow stencil => transparency section is very amateur.
Amazingly large “jaggies”.
AC1,
I’m guessing “large jaggies” are something to avoid? I do like some of the visual ideas, but it strikes me as basically a collection of intriguing bits arranged in no particular order and with no real development or coherent aesthetic. And if the film(s) had been designed as part of a commercial, I suspect these basic shortcomings might have been resolved.
http://www.riemers.net/eng/Tutorials/DirectX/Csharp/Series3/Shadow_mapping.php
The “artefacts”/jaggies occur when you transform the shadow map from the light frame into the view frame.